Black, White, and Grey

The Wicked Problem of Virtual Reality in Libraries

Authors

  • Gillian (Jill) D Ellern Western Carolina University
  • Laura Cruz Schreyer Institute for Teaching Excellence - Penn State

DOI:

https://doi.org/10.6017/ital.v40i4.12915

Abstract

This study seeks to extend wicked problems analysis within the context of a library’s support for virtual reality (VR) and the related extended reality (XR) emerging technologies. The researchers conducted 11 interviews with 13 librarians, embedded IT staff, and/or faculty members who were involved in administering, managing, or planning a virtual reality lab or classroom in a library (or similar unit) in a higher education setting. The qualitative analysis of the interviews identified clusters of challenges, which are categorized as either emergent (but solvable) such as portability and training; complicated (but possible) such as licensing and ethics: and/or wicked (but tameable). The respondents framed their role in supporting the wickedness of VR/XR in three basic ways: library as gateway, library as learning partner, and library as maker. Five taming strategies were suggested from this research to help librarians wrestle with these challenges of advocating for a vision of VR/XR on their respective campuses. This research also hints at a larger role for librarians in the research of technology diffusion and what that might mean to their role in higher education in the future.

Author Biography

Gillian (Jill) D Ellern, Western Carolina University

Associate Professor and Systems Librarian, Hunter Library

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Published

2021-12-20

How to Cite

Ellern, G. (Jill) D., & Cruz, L. (2021). Black, White, and Grey: The Wicked Problem of Virtual Reality in Libraries. Information Technology and Libraries, 40(4). https://doi.org/10.6017/ital.v40i4.12915

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