Adventure Code Camp: Library Mobile Design in the Backcountry

  • David Ward University of Illinois at Urbana Champaign
  • James Hahn University of Illinois Undergraduate Library
  • Lori Mestre University of Illinois Undergraduate Library

Abstract

This article presents a case study exploring the use of a student Coding Camp as a bottom-up mobile design process to generate library mobile apps. A code camp sources student programmer talent and ideas for designing software services and features.  This case study reviews process, outcomes, and next steps in mobile web app coding camps. It concludes by offering implications for services design beyond the local camp presented in this study. By understanding how patrons expect to integrate library services and resources into their use of mobile devices, librarians can better design the user experience for this environment.

Author Biographies

David Ward, University of Illinois at Urbana Champaign
Associate Professor
James Hahn, University of Illinois Undergraduate Library
Associate Professor
Lori Mestre, University of Illinois Undergraduate Library
Professor

References

Council on Library and Information Resources (CLIR), Participatory Design in Academic Libraries: methods, findings, and implementations, (Washington, D.C.: CLIR, 2012) <http://www.clir.org/pubs/reports/pub155/pub155.pdf>

Authors, “Designing Mobile Technology to Enhance Library Space Use: Findings from an Undergraduate Student Competition.” (under review 2014)

Wikipedia, “Hackathon,” (wikipedia.org, 2014)

<http://en.wikipedia.org/wiki/Hackathon>

Published
2014-09-25
How to Cite
Ward, D., Hahn, J., & Mestre, L. (2014). Adventure Code Camp: Library Mobile Design in the Backcountry. Information Technology and Libraries, 33(3), 45-52. https://doi.org/10.6017/ital.v33i3.5480
Section
Articles