REED, Karen; MILLER, A. Applying Gamification to the Library Orientation: A Study of Interactive User Experience and Engagement Preferences. Information Technology and Libraries, [S. l.], v. 39, n. 3, 2020. DOI: 10.6017/ital.v39i3.12209. Disponível em: https://ital.corejournals.org/index.php/ital/article/view/12209. Acesso em: 28 mar. 2024.